Saving, loading, and the absent fear of death
Every game designer worth his salt has pondered this question at some point. How can you instill a fear of death into the player? Should a player be able to save and re-load a game whenever he...
View ArticleQuests? QUESTS!?!?
Many RPGs revolve around quests, story and dialogue. Some revolve around action and leveling up for the sake of it, and you skim through the dialogue that explains the plot about you being the only...
View ArticleClear ups
A lot of people are asking similar questions lately, so I thought I'd clear things up a little.A lot of people are asking similar questions lately, so I thought I'd clear things up a little.
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